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decalMACHINE tips

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decalMACHINE is not a tool made by us or is related to HOPS / BC. However it is a tool just as essential and because of that I wanted to write a little bit about my experiences and give some tips.


Changing Material Colors

Subsets

For subsets changing the color is just the color node outside of the node group.

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Info

For info decals the color is something you will need to manipulate with a mix node.

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If it already has color it can be changed via a HSL node to adjust the tint.

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It can be a little odd however I prefer to preview my changes in the render. In this example I use 2 nodes for additional levels of control.

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Exporting Decals

This is a WIP example of Machin3 exporting a decal set from Blender to Unity.

This area is still a WIP in fact this video isn't supposed to be here.


Making Decal Slice work

Decal slice can be a gamble at times. I recommend getting familiar with this area.

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So the default of 5 may not be the most ideal.


Useful Hotkeys